one of the biggest reasons for doing treads like the COD pic is that you can simply just offset tiled uvs to make it look like its moving, if you model each link you're talking about one pain in the ass rig, not really suitable for realtime work.
On the left is your render? On the right is what you're trying to achieve? Any pathtracing renderer (and plenty of realtime rasterizers) can do these kinds of materials. For good looking refraction, you need something inside/behind the model. Roughness texture variation is also important for realism... fine scratches,…
Hey guys, Finished this project for my university. It's inspired by Resident Evil and London. Check out the flythrough https://vimeo.com/424377898 it's all in Ue4 realtime rendered. https://www.therookies.co/entries/7021 Visit the Rookies website for a high five, and a better view at the process of the project! Tell me…
Hello, I work now almost a Year with C4D and Vray and want now to do Realtime Architectural Visualization with UE4 (Walking around in a Interior or a Exterior) but everytime when i create something the Light looks really bad not realistic and there are zero tutorials about Photorealism in UE4 in Archviz. How do you learned…
This was a lot of fun to dive into fabric and skin studies in an effort to create such an iconic character from the new "Joker" film. I fell inlove with the character and Joaquin's depiction of the crown prince of crime. Tricount: 54,854 Texture Maps: 2x4096 texture sets & 1x1024 texture set Rigged and posed using 3DS Max…
Hello there! 3D fanart based on an awesome study of John Polidora aka Norsechowder. For this one I tried something out of my comfort zone, focusing more on hand-painted textures with a little PBR. High poly done in Zbrush, low poly in Maya, bake and textures were done in Substance Painter, the realtime render in Marmoset.
LATEST UPDATE: DONE! Had some time before the semester starts, so I decided to pick up one of one of CTCHRYSLER's Annie Mei sketches and make her into a realtime model. So far, the high poly is finished. Retopo is next: Hands will be inside pockets later, hence no detailing. Keeping symmetry for the sake of retopo/UVs for…
Hey guys! I've been working on some realtime models of medieval/fantasy houses. Gonna post here my results and some breakdowns as I go. Hope you will find something usefull here. Cheers! Here's a small simple fantasy house i made for fun and sale recently. Hope you like it!
I made this character for a Digital Tutors tutorial This work is based on the amazing concept of Marco Teixeira Originally this character is from a famous book here in Brazil called The Battle of Apocalypse. He has 20k triangles and four UV maps. The weapon has 1700 triangles. It was all rendered in realtime using Marmoset…
Hi fellow polycounters! two month ago I started a personal project of doing a modular environment kit inspired mostly by greek architecture. Finally managed to get a first realtime-ready building done with it. Hope to do many more and collect them here :) Please tell me what you think. model