Hey everyone, I am having trouble figuring out how I should make a normal map for a character; it seems like there are so many different ways; should I make a high-poly and then build the low-poly around it, or make a low-poly and build the high-poly to fit it? I have usually been making a low-poly and trying to build a…
Charge Daily, but do as Brian says and calculate hourly for yourself. Also don't forget to calculate Tax, I dunno about the U.S but it the EU we have VAT which is an extra 25% you need to charge etc. So don't forget about that stuff! 35$ is not high btw. I'd say 35$ is middle of the road, depending on your cost of living…
Hi there. I'm working on a new game character model, and I have problems getting the results I want, admittedly I'm a bit frustrated :/ Can you help me with some mindset/approach methods for the 2 things I'm not sure how to do? This is the concept I found randomly online: This is the stage of the model: The things that I…
I've always been curious as to how I'll react when I get that first break into the industry, so I'm curious what it was like for you guys who currently work in the industry. Were you self taught or went to college, and how did it feel when all of your hard work finally paid off? Thanks!
Hey, The indie game Legend of Grimrock has its dungeon editor in public beta for those with the steam version of the game. Along with this, the developers have posted basic guides on how to use the tools. The problem is that Grimrock uses a custom model file format, .model , and they themselves can't release custom…
I've recently purchased Scott Robertson's How to Draw and I want to make sure I understand this section on page 36 correctly before I move on so it doesn't bite me later. The part that I'm unsure of is creating the plane to be mirrored and the mirror plane relative to each other. My understanding is that in step one, you…
Hello people! I stumble upon a Uncharted 4 environment done by Andres Rodriguez on Arstation. As I was trying to analyze the scene thinking about how I would do it I couldn't think aobut a solution for the ceiling. It is too big for a single texture to retain all the detail I guess. It also has some wear and tear close to…
I've been going through eat3d.com's pillar tutorial DVD and even though it is done in Max, I've been able to follow along in Maya, except for one part. When he makes rebarb, he creates a basic straight peice and then uses something in Max called a spline(?) to make it bend. Not just a linear bend, but control point…
Hi! :smile: This is my latest work please let me know what you think and if you have any tips how how to make models more alive I'll be glad to hear! Thanks have a great day
I'm using Unreal Engine 4, I'm trying to figure how to get started on making hanging roots that I can place around. Would it be just a plane with a texture of roots and tiny leaves? My biggest problem is how to make the texture. I can't find any photos of roots that would be easy to make it transparent? Can I just draw the…