hi guys, I'm trying to pick apart how these levels would be created, specifically how the textures for the levels are done- they seem to have a border and an inside area texture but the transition between the two is fairly seamless: http://www.touchgen.net/wp-content/uploads/2011/08/iblast-2.jpg…
So...I'm going to take a stab at this contest.. The idea is to do an Immortan Joe x Urgot.. Trying to be able to maintain the main abilities of Urgot. Thing is, I don't want to make him too serious. As in, I'd like to find the humour in both of them, maintain a bit of the ridiculous in the final piece. I want to replace…
Hey there! I was looking for a new personal project to start and this is contest looks like the perfect opportunity to start something with a serious deadline in mind. Diana has always been a character that struck me for her graciousness and profound intent in everything she does. Therefore I thought she'd make a great…
Hi! So this is my first time being in a contest ever... I finally decided to try it figured had nothing to loose so here is my entry. So I like to create stories around my designs and for this specific skin the story behind it is that Pharaoh Nidalee trusted a little too much on her right hand, LeBlanc, but little did the…
Yes, exactly. This approach can be applied to certain portions of the game development process. But you can't just use it as a blanket solution. The game publishers have implemented the method with the least amount of thought or care. The developers themselves have also been slow to adapt, clinging to their more…
[ QUOTE ] There seem to be some trends in gaming... BAD: Decreasing content amounts Games get shorter and shorter. Max Payne 2, Halo 2, Half-Life 2, etc. Or if they don't get shorter they get less content and more copy&paste (coughhalocough). This might be caused by increased asset creation times. BAD: Open endings More…
Hello new and old, I'm Per. If you have a gamepad you can play some web-games/stuff while I put together an art dump: https://aumramaram.itch.io/ If you want to chat with someone unpleasant and rude I'm interested in all disciplines of indie game development. I hope I don't have to unlock any abilities in order to post…
Hellooooo Polycount! A friend of mine and I recently got the opportunity to join an upcoming internet-tv channel called igem where we host a small ~40 minute video game show every week. It's been great fun working on it for the past few weeks, and as continue to improve, we would both love to get some input from the…
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
This looks like a really solid project. Will no doubt be fun and it seems you are doing a lot of things right. For the block out though, It feels a little bit like you are rushing it. I would recommend spending another couple of hours trying to push the framing and composition of the block out, aim your sun and do a rough…