Wanted to try out a pbr workflow so the plan is to retop and test it out in marmoset toolbag 2. The focus will be on the skin and metal shaders. here's the highpoly:
The ucupaint add-on lets you paint across multiple channels in Blender and also makes baking less of a pain. It simply creates all node setups necessary to mask and mix things under the hood and organizes textures and color fills in a layers-style panel, with quick access to baking per layer, channel or everything without…
Hello! I make stylized characters for games and animation Work with PBR and Handpainted textures My portfolio: https://www.artstation.com/kosmosovich Contact me on email 3dtoad@gmail.com or Discord Zhabka88#7051