Hello, I'm the Project Lead for the Project Rize, which is GoldenWolfGames latest project. We are currently in urgent need of 2 Environment Artists and Level Designers. These positions are currently either unpaid or royalty only, but we're aiming to turn them into fully paid jobs at the start of next year. Preferably we'd…
Hey there! We are looking for a talented 3D Environment Artist to join Dark Stork Studios. This is a full time in-house position, please do not apply for freelancing/contracting or remote collaboration. Requirements:* Exceptional skills in 3D modeling and sculpting; * Basic understanding of human form and anatomy; *…
Hello Everyone. I am an Environment Artist/ World Builder currently studying Video game art at Full Sail University and in my final months of study. As my time here at school comes to a close I must begin to compile my Demo real and Portfolio and polish up some of my work in order to help me demonstrate my skills to a…
Yo! Thiago Klafke here, sharing updates on my next personal project, "Costa Del Sol"! This environment is inspired by the Costa Del Sol region in Spain. I fell in love with the architecture of this place right away. I love how bold and straightforward the shapes are and how the color pops come from plants, props, and…
Remedy Entertainment, the creator of Quantum Break®, Max Payne®, Alan Wake® and Death Rally® and one of the leading independent game studios in the world is looking for an Environment Artist for a key role working on Remedy’s projects Responsibilities As an Environment Artist, you’ll have a significant role in the creation…
Finished: More details on my various social media. Hey guys, I have been working on a small section of an Environment from Dark Souls 3 as a portfolio piece. While playing this game I have continuously been amazed by the detail and style of the environment artwork, even in sections that seem unimportant. I realize that…
I've been working on this environment off and on for the past couple weeks in what little spare time I have and now that I feel I have a solid direction to go in I wanted to post here for feedback and suggestions to further influence the designs. I'm making a sort of "first contact" environment. The character in the…
Hey Polycount, Compulsion Games released Contrast on Steam and PS4 in November of 2013 and Xbox One in June of 2014. We were lucky enough to partner with them and help bring the game to life. PixelNAUTS was started by Chris Iacobucci and myself after we left Silicon Knights to pursue our own dreams of starting a company…
Recently finished my university course in computer games modelling and animation and put together this show-reel of the work I have been doing over the past 8-9 months. I am looking for critiques on my work,show-reel and my portfolio. I would also be interested in any ideas anyone has on work I could do to improve the…