Trendy Entertainment is currently looking to hire onsite Environment artists skilled at low-poly modeling and painterly texturing to work on our upcoming (unannounced) game. We are looking to fill onsite full time positions only so applicants must be willing to move to Gainesville Florida. Applicants should have experience…
Hey all, I'm currently working on a few projects at work which I can't update my portfolio with for at least another year to 3 years, and I feel a lot of it was outdated so i've deleted a lot of old material, My aim is to create an entire City through modularity (probably going to take about a year anyway) in my spare…
Hey, So it's been long due for me to make another personal environment, at least posting one. I decided to step out of my comfort zone and do something more in the lines of Team Fortress 2 and Sin City. I came across this awesome concept, I don't plan on mimicking 100% of the concept, but it has a lot of things I like and…
Hello Guys and gals. I need to do a full Environment for my portfolio as I've just been doing random assets and tests to basically teach myself different techniques. So I want to do a realistic environment with a story to it. What better than a hackers apartment right? I'm sure you've all seen @Wiktor Wrecked apartment by…
Hi everyone, finally got to show the work I have been doing for Inflight-VR / Airbus Bizlabs. Since we are a small team and I am the only artist / designer my tasks usually are to come up with concept art / design and take them all the way to finished environments running in gearvr and Oculus rift before handing over to…
This is my first project using UE4 and I haven't used UDK either. I'm a 3d artist looking to get into environment art so at the moment I'm focusing on the visuals and learning everything as I go. So far I have to say I'm blown away by what can be produced in UE4. Goals Understand the modular environment modeling workflow.…
Central London studio is looking for a Lead 3D environment and architectural artist to work on an exciting new CGI cartoon series. Your role will include taking responsibility for the modelling, texturing, and layout of multiple stylised assets and creating the final look of the world itself. Exceptional eye for detail,…
Hey guys, This is my first topic on polycount. I'm in my Third year at university and we have been given a project where we have to take a scene from an old game and make it look better with current day techniques and rendering. I have chosen Autumn Plains in Spyro 2. Although Spyro 2 is technically hand painted, it is…
I really love the transparent glass/plastic material you've created for the cylinder object. A few things to work on: - The foliage/vines are bringing down the environment overall — I'd work on making that texture more realistic and making sure they're lighted well (specifically this image; they seem very dark…
Igi: May I suggest either a panel with handles or a vent on the left and right sides of the indention? Silent Hill Environment: As a child, Silent Hill was always one of the prominent games that essentially both influenced my art style and my love of horror games. The environment itself below is only inspired by the games…