Hello Polycount! Few months ago I had posted a "Baby Xenomorph" sculpt I had made basing myself on a great concept art by Vũ ThẮng Văn. This was the result: I was already planning to bring the sculpt into the next stages, in oder to turn it into an animated real-time character, which means that I also want to rig it and…
Done ;) and the new feature you asked for is in there too. Here's the code generated for now: EDIT: That tutorial has pretty big images, this is a better example: Here's the HTML clone: www.gameartist.nl/tutorials/old 1: Old chair i found on flickr. I like the leeves on it and the round shapes. 2: The top side of the…
Both positions are in-house. Please note that we are looking for very experienced artists with previous game experience. (Must have game-ready assets on their portfolio). For examples of the calibur of work we expect, please take a look at the TW: Warhammer artdump:…
http://steamcommunity.com/workshop/filedetails/?id=236248172 I've got a sharpened stick theme going with my set and I was wondering if anyone knows a way change the quills in his quill attack I'd love to know how cause they'd look awesome as sharp sticks shooting out. Anyway, let me know what you think of my first go at it!
So I'm learning SD currently and I'm finding it odd that the blend node only has two inputs. I'm thinking there has to be a more efficient node to this with. Why not just be able to "+" to add more inputs and select the blending mode for that input. Heck even if you can only select one mode for the whole node. Am I missing…
Ok guys so i been studying for a year now, haven't yet learned mudbox properly so I had to teach myself, luckily its ez. The real problem with all my creations is unwrapping the UV's. I use the program UV layout but I can't get it to work like the tutorials even if I put a few cuts where the pinches are. Here is my jugg…
This Thread has been created for the University of Advancing Technology Art Jam. The Art Jam consists of three days of creating 2D and 3D game-quality art given a random theme. Artists will convene multiple times a day to post their progress and receive critiques, using these Polycount Forum Threads as a submission tool.…
The Game: * 3 years into development - About 1.5 years to market * Custom engine, written from the ground up * 5 primary developers, dedicated and easy-going * Centered around never before implemented feature * Real Time Strategy * Currently playable * Suite of engine oriented development tools - level editor, AI script,…
Current progress on the scene, did a mood lighting now planning to finish off rest of the missing props, feedbacks appreciated :) Moodboard for the scene, The scene I wanna make it from 1960's detective's office night time and these are a bunch of refs I've collected initial block out steps- Room blocking Textured bunch of…
I wanted to make a 1970's skin so here we go, I just started and my first goal was to make it feel old and give it that 70's feel. i think it worked so far. I chose the main colors and now its adding more details and making it more complete. I think i am going for race stripes combined with metal panelling but i want to…