Greetings to the polycount community! My team is looking for environment & character artists interested in contributing to our current project. If interested, PM me with a brief summary of your experience as well as examples of your best work. WHO AM I? I am Jamie Galimberti, an architect living in Michigan, USA. I have…
For almost the last 3 years, I've brought Blender into my workflow (about) full-time, while working on the "Call of Duty" franchise. I know of quite a few at various COD studios are in fact using Blender as their go-to app, especially in modeling side of things. IMHO, I think Blender can replace most apps out there as far…
Welcome to the XMD ZBrush Challenge 2016! We would like to bring you this exciting ZBrush sculpting contest, hosted by XMD and Kungfujackrabbit Studio. We want to end the year with a bang. There are a few rules to the contest, so please read them carefully. We have some fantastic prizes as well from the sponsors seen…
Started out as the Splash Damage test, and I decided to expand on it a bit to make it a little scene. Congratulations to those artists out there that landed jobs before xmas in the London area. I remember reading about a polycounter that landed a job at Rocksteady working on the new Batman Arkham Asylum game...totally rad!…
This Prometheus inspired throne room was an idea which provided personal challenges to me, meanwhile I could explore new techniques that I've been wanting to practice. I went 'File > New Level' in UE4 and designed the level a week ago today. I wouldn't have been able to produce the quality in my materials within that time…
Hi there, I was just looking through the polycount forums and came across your post. I work for Digitalshock Inc, and we would like to apply for this opportunity. We are an industry leader in 3D asset design, and have worked on many AAA quality titles. We can adequately and efficiently handle all of the requirements you…
Hey all, Here's a little snippet of myself. I've been a long time lerker of polycount and only recently started posting work. An aspiring 3D artist :) I've started to learn about PBR/PBT as it is the new way of rendering/texturing true-to-life materials. I've seen a lot of different sources for this new method but haven't…
MY FINAL RESULT FOR THE DEADLINE: From ashes into fire. After crunching many hours at Global Game Jam in sweden designing, balancing and making props. I now change my focus to my environment portfolio. (for those intrested here is our final result: [ame="http://www.youtube.com/watch?v=of2Xim4MeoY"]FLATLINE - YOUTUBE[/ame])…
EA Mythic, home of a multitude of Polycounters, is looking for two artists. We're flexible enough to look at both experienced candidates, and folks new to the industry. These are potentially both great entry-level positions if you're looking to "get your foot in the door" (although we prefer experienced, technically…
Hello! I came here for some advice from polycount community (captain obvious). So basically I am props modeler, environment artist or 3d problem solver (pick one or more). And currently when I have study graduation ( not art school just general IT one) I am on the stage of building my portfolio to get to the game industry.…