Coz, rendering static lightmaps for levels is whole different story. I know, lightmaps in 2014... WHAT THE HELL, you think .. Me too, everytime I move light and click rebuild lighting to see how it looks ;/
Ancient god 216 triangles, texture size 256px Model I made and animated a while ago. I painted it on blender and then processed the texture with SLG_img2pix for that crispy look, it's an amazing free tool I really recommend it for editing retro textures or making them.
Hey there! I am wondering if there is a way to limit (assign) 3ds max 2010, a certain amount of computer power while doing renders stills. The problem I am often facing is that while I render my computer slows down a lot (I know its logic but...), and I will like to use that time not waiting for renders but performing…
Hello, this is my proposal fot a theme for UTMC. :) It's a very loose sketch for now. It represents a space station which had captured a black hole. An ancient civilization build it to save itself from a certain doom from a near black hole. And now the tournament uses it to srtage it's fights. In short words it is like a…
Does anyone have an example of working while loops in pixel processor? Whatever I do it does exactly nothing. What I want to do is sort of a slope blur.
I would like to change my brush with a hotkey while i rotate around my sculpt. Is there any trick on how i could setup zbrush to allow me that? I have the main brushes set on the number keys and tend to switch a lot with these and i also rotate a lot around. Often i try to switch the brush while rotateing just to find out…
I was wondering if there was an easyer method of adding holes to surfaces. I usualy create the shape of my hole with a seperate object, allign it to the surface and either create a boolean or pic the surface that i want the holes in and cut with vertex snap enabled around my shape. Bolean gives kind of crappy results, and…
Hey guys, I've got this sculpt of a body which I have seperated the head from the body in maya but reimporting it caused the mesh to screw up. So instead I duplicated the body mesh, hide the body, delete the lower subdivs and deleted the hidden geometry. I want to close the hole from deleting the hidden geo, but I have…
haha, nope, it drives me mad too. same thing applies to a couple of other modes (UV editor, i think?) if you select verts or faces and try to zoom in the viewport it just frames the whole mesh. Bloody useless.
Hi, this is my second attempt at modeling/texturing the UVs were a pain to work with. this is the whale My goal is to achieve a look like this, the whale is not rendered and I know this maybe is with a toon shader. Do you have any source on this image? did not find a thing Any tips? Sorry the bad english, not my native…