Hey guys, I've got this sculpt of a body which I have seperated the head from the body in maya but reimporting it caused the mesh to screw up.
So instead I duplicated the body mesh, hide the body, delete the lower subdivs and deleted the hidden geometry.
I want to close the hole from deleting the hidden geo, but I have both a mouth hole and eye holes in my mesh. Is there anyway to close specific holes?
Also, whenever I do close the holes, it screws up my polypaint information.
I tried masking and hiding, both work to no avail.
If you guys know the solution this would be very helpful, thankyou.
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