I've rigged a simple chest so I could animate it opening, and for some reason it's getting pushed up in the Z direction upon import in UE4. It imports fine without the rig included. I've been at this all day, and have no idea what the cause is. I've tested the exported .FBX in other software, and it's fine. The issue is…
The thing is, that when i export the whole Porject through File => Export As and import it into UE4 through "import into level" it will take the center as pivot just effing up the orientation (since Mode is Y up and UE4 is Z up). I always thought (and thought i understood Warren Marshall's video Exporting From Modo to…
Hi, I'm currently working with Houdini and making assets for UE4. The Goal of this project is to build levels faster. Once you have the Houdini assets you are able to build levels faster and with more control. So far I have a Level generator that builds a level around a spline. The spline can be controlled in UE4 and there…
It bothers me to no end that whenever I import a simple convex primitive as a collision for mesh in ue4, it always manages to mess it up! I even went as far as experiment to see if it'll be better if I manually check and triangulate every single face to make sure everything is convex. Doesn't matter. Here's an example,…
Hey, I'm really enjoying substance painter right now. However I'm confused as to how I can export Specular maps for UE4. IN SP the only shader option I have is Metal-Rough, from my UE4 understanding metalness is not what I want as I've been painting specular maps. In the export options there IS a gloss-specular option…
Hey guys I recently tried re-opening an older project that I want to take some renders of for my portfolio however it wont open and gives me the crash report below. I am worried that the file might be permanently broken. Is there any way to resolve the problem? MachineId: EpicAccountId: Unknown exception - code 00000001…
Alright, so I have been unable to create anything decent inside of Substance Designer or Photoshop for planets. So I ended up purchasing Makemake UE4 Planet Creator 1 V2 and Planet Creator 2 V2 Blueprint Assets on UE4 Marketplace for $60. It was totally worth it. It allows me to create my own planets procedurally inside of…
I've resurrected an older model of mine and wanted to update it by moving the model into UE4 to avail of PBR. I also desired to use the model as a test case for learning the Substance Suite of tools. Since starting to update the model I've pretty much rebuilt the majority of it and have been adding additional details and…
I've resurrected an older model of mine and wanted to update it by moving the model into UE4 to avail of PBR. I also desired to use the model as a test case for learning the Substance Suite of tools. Since starting to update the model I've pretty much rebuilt the majority of it and have been adding additional details and…
I've resurrected an older model of mine and wanted to update it by moving the model into UE4 to avail of PBR. I also desired to use the model as a test case for learning the Substance Suite of tools. Since starting to update the model I've pretty much rebuilt the majority of it and have been adding additional details and…