Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
Haven't posted an update in a little while, so I'm sharing the low poly of the jacket, UVs, bakes, and textures. Once the mentorship is finished, I'll go back and work on the rest of the outfit. But currently, I'm working on a character portfolio piece. :)
https://youtu.be/HAOV--DuIxM Hello Poly count, My name is Nate and I've been dedicating my life to The Adventures of Comik. This project has been a dream of mine for the last 10 years and official development began early last year (albeit, various iterations have been developed long before). The Adventures of Comik is a 3D…
Do these look ok ? do they look usable any critacisms of them ? I Can't put them in a game engine to view them on the ground or on parts of models, (not on a decent pc atm) so I was wondering if one of you would kindly put one on the ground and part of a model, take a screen shot of it in a game engine and send Me it,…
Our Source mod, International Online Soccer: Source (www.iosoccer.co.uk), is currently seeking a texture artist to help create a new set of crowd textures for us. Our currently textures are fairly dated and somewhat cartoon-like. We're looking for something much more in the vein of Fifa…
Great work Azlios! Looks really cool! A bit late but here is where I got with the stylized environment. I got everything textured and spent a lot of time messing with the lighting in Unity. I still need to figure out a shader for the wet floor and add in the dirt and foliage. I think that will help break up the harsh…
What I do: 1. Create an box 2. Apply testure to box 3. Use Mirror tool and mirror the box at X axis The problem is - the texture is also mirrored What I want to do: 1. the object to stay mirrored 2 the textures to be un-mirrored inside MAX(I don't want to use PS or other software). Is is possible? I want to script this,…
Hi. Im very new in Substance Painter. Im wondering if there is a chance of making a metallic part of texture on a texture of wood (I've got a model of wooden chest, and i want to paint some part of this chest to be metallic. That parts i want to be metallic are on the same face as wood, so there is no chance of two…
I was wondering how I can make these textures look more realistic. I’m not done painting this but figured I’d come on here and
get some advice. I am in Substance painter right now using a neutral lighting
set up… I eventually plan on bringing this in Unreal and giving it a warm sun lit lighting
through the window.