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My snow textures, need opinions

Do these look ok ? do they look usable
any critacisms of them ?
I Can't put them in a game engine to view them on the ground
or on parts of models, (not on a decent pc atm)
so I was wondering if one of you would kindly
put one on the ground and part of a model,
take a screen shot of it in a game engine and
send Me it, message me and I'll send you one with no water mark.
Snow texture 1
qrb2ma.jpg

Snow textrue 2
v4uq88.jpg
snow Texture 3 (one of my Earlier creations)
335bc3n.jpg

Replies

  • Mark Dygert
    Nope...
    The first looks like a textured/painted wall.
    The second looks like leather that's been painted white.
    The common thread in these is that it looks like the surface has been painted instead of accumulated. The hills and valleys are all smooth and paved over.

    Out of my personal experience snow shadowing is best colored with a bit of blue, it helps reinforce that its clean, and cold. Using black normally makes it look dirty.

    Snow is kind of tricky in some cases.
    If you put in too much micro detail it could flicker and mip map poorly and there is a good chance of running into repeating details.

    If you don't put enough detail in, it can be very boring. I've found that its more interesting to visually break up the large blank places with objects, piles, or blending the snow into other tiles using masks or vertex paint, rather than trying to punch up the actual snow texture.
    http://www.cgtextures.com/ (Ground > Snow) Some great textures, good ref if you're set on hand painting.
    http://www.art.eonworks.com/gallery/texture/snow_texture-200303.html Hand painted, not too bad, a bit noisy but ok ref.

    There is a node based textured creation tools called Filter Forge that is good at making snow.
    - Always seamless.
    - Easily tweak-able for fast variants.
    - Resolution independent (meaning you're not stuck sampling a photo down.
    - No need to fight with natural lighting in the photo.
    - It generates normal and bump maps.

    Hope that helps.
  • psychoticprankster
    Vig wrote: »
    Nope...
    The first looks like a textured/painted wall.
    The second looks like leather that's been painted white.
    The common thread in these is that it looks like the surface has been painted instead of accumulated. The hills and valleys are all smooth and paved over.

    Out of my personal experience snow shadowing is best colored with a bit of blue, it helps reinforce that its clean, and cold. Using black normally makes it look dirty.

    Snow is kind of tricky in some cases.
    If you put in too much micro detail it could flicker and mip map poorly and there is a good chance of running into repeating details.

    If you don't put enough detail in, it can be very boring. I've found that its more interesting to visually break up the large blank places with objects, piles, or blending the snow into other tiles using masks or vertex paint, rather than trying to punch up the actual snow texture.
    http://www.cgtextures.com/ (Ground > Snow) Some great textures, good ref if you're set on hand painting.
    http://www.art.eonworks.com/gallery/texture/snow_texture-200303.html Hand painted, not too bad, a bit noisy but ok ref.

    There is a node based textured creation tools called Filter Forge that is good at making snow.
    - Always seamless.
    - Easily tweak-able for fast variants.
    - Resolution independent (meaning you're not stuck sampling a photo down.
    - No need to fight with natural lighting in the photo.
    - It generates normal and bump maps.

    Hope that helps.

    Thanks man, thats a big help. I apreciate it and I also apreciate the
    program recomendation, Thanks.
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