Hey everyone! I've hit a dead end on my research into this so i'm reaching out to see if maybe someone can help. I'm trying to recreate this effect in Shader Forge in Unity. https://www.youtube.com/watch?v=WgLpyRVbJUE I'm working on a game that has a very painted/ stylized art and this fits way more than a realistic flame.…
Your 'Npole' (a vertex where 5 edges converge) in question is located on the transition boundary which will certainly throw shading artifacts once subd is applied so I would suggest a re-routing solution: For example: Hence your 5 vertex polygon is converted to a 4 vertices face that will enable smooth shading and…
I created 100 post process shaders in Unreal Engine and wanted to share my work. Individual videos for shaders can be found here: https://elias-wick.com/portfolio/shaders/post-process/page-1
Hi, it's me again. I tried to bake my normal map again, after someone here wrote that I should triangulate the mesh and all the problems will be solved. Well it did help with some areas, the majority of those artifacts still persist and I'm losing my hope that I will ever get the normals right. I'm literally pulling my…
Shades of black Hi, everyone Shades of black is a third person shooter with RPG/adventure elements in a pseudo noire styled world. The game makes emphasis on fluent and stylish gunplay, unique immersive atmosphere and mature storytelling. Please watch the games presentation video here: Shades of black presentation video…
Hello Polycount community Here we are... Game Shaders Volume 1 - Dota 2 is going to be released very soon. But to keep you entertained while waiting, here is the last demo made for all Dota 2 lovers (and of course for all the other one too ). Game Shaders Volume 1 - Dota 2 Demo 3 You will discover some of the Dota 2…
Job Title: Shader Artist Reports To: Art Director Division/Department: Production Basic Function: Develop shaders and ensure support of the art direction. Duties and Responsibilities: - Create initial concept inline with art direction and work with artists to adjust as necessary - Work with programmers to understand…
For my eye shader, I just baked two normal maps. One with the iris is plugged in to the diffuse shading, one with the lens bulge is plugged into the specular shading. It's not physically accurate, really, but it works fairly well. Flipping the y component would probably give a similar result...
Greetings.Our new asset Easy Wireframe Grid released on Asset store. Asset Store Link: http://u3d.as/D6S Easy Wireframe Grid is a shader package that display Grid wireframe with various effect. Textured wireframe and animated effect make it different from other wireframe shader in the market. Easy Wireframe Grid is a…