Develop shaders and ensure support of the art direction.
Duties and Responsibilities:
- Create initial concept inline with art direction and work with artists to adjust as necessary
- Work with programmers to understand technical requirements
- Maintain quality and continuity while developing shaders that support art direction
- Address new feature requests & adapt to changing priorities
- Use knowledge of modeling, programming and the pipeline to troubleshoot work
- Tuning and polish of shaders; responsible for assisting less experienced artists
- Helps establish art style and quality levels
- Understands memory and frame-rate budgets and works within those constraints
- Uses in-house tools as appropriate; provides feedback to improve the tools
- Understands how the game engine interacts with the different consoles and makes decisions based on that understanding
Principal Working Relationships:
Works with concept artists, programmers and artists to create shaders that satisfy requirements and support game goals.
Qualifications
Educational Requirements:
- Formal art education such as BFA from accredited art or design school or equivalent level of experience required
Special Knowledge, Skills:
- Capable of developing shader dependent technical art assets required
- Good understanding of modeling, rigging, animation, UV mapping, texturing, shading and rendering required
- Photoshop and 3ds MAX software required
- Shader FX required or equivalent
- 2D Illustration, set design, 2D compositing, or film/tv background a plus
- Knowledge of computational geometry a plus
- Mental ray/ Vray software skills a plus
- C/C++ skills a plus
- Matrix algebra and trigonometry skills required
Prior Experience/Previous Positions related to current position:
- Has shipped more than one AAA title or possesses equivalent experience from a related industry
Other Qualifications and/or Requirements:
- Ability to build collaborative relationships and resolve conflicts in a constructive manner
- Provides others the information that they require to make decisions
- Communicates in a clear and succinct manner, considering the audience
- Ability to plan own work
- Properly estimates time to complete work, manages competing priorities and builds in buffers
- Takes risks, makes mistakes and takes steps to prevent repeat mistakes
- Understands the impact of decisions on other disciplines
*Important* In order to consider your application, we require your portfolio or samples of your work (demos, animations, images, websites, etc.). Please provide the address of your website or portfolio if you have one. Please forward this information to the following addresses: montreal-job@gameloft.com Only retained candidates will be contacted. Your CV will be saved in our files for a period of 6 months. Thank you for your interest in Gameloft.