Hi Everyone, I would like to present to you our new software called "FiberShop". FiberShop is a standalone software for generating 3D hair blocks and baking all required maps/passes in realtime, Please check our website: CGPal.com for more information. https://www.youtube.com/watch?v=HlkbE1DfVS4 Fiber Shop - Advanced…
(ok I´m creating a separate therad to make it easier to find the thread and to keep stuff together) while I´m working on some custom models for tf2 i thought it would be faster to see the tf2-shader already in the max viewport.. this shader is more like a fake of the original tf2 shader but it´s already helping to get an…
Hello eyeryone, first post! :) Bunch of images and marmoset viewer on my artstation page: https://www.artstation.com/artwork/z6wlD https://youtu.be/PZJIGpGomCw
I've been working on this character for a while now and decided to make a thread as I work on getting his presentation finished. I'm using Marmoset Toolbag 2 for the renders.
Hey Polycounters, I'm currently sculpting a tree asset to be used in a larger UE4 I plan to create. I'm having trouble figuring out the best workflow to make my low poly retopologized asset from my high poly sculpt. So far I have sculpted the tree trunk in Zbrush and now I'm trying to figure out the most practical way to…