Hi there, I have finished a project that I did started few years ago... at about 2007. I always wanted to make a good render with it but I have never been good on spending time on rendering, I get bored of it quite easily. Anyway now I have been playing with Keyshot and I have found it very good for what I want, good…
First is Captain Holt (Andre Braugher), who I sculpted last week. Today I'll be doing some work on Boyle (Joe Lo Truglio).Not sure if I'll do any other cast members, since I have some other ideas I want to get on, and I need more practice with full bodies/outfits. Struggled a bit getting the details on there. I think scale…
the old thread is gone so i feel forced to open a new one D: obey me leet breakdance skillz untill sombody can tell me how to activate thirdperson view in hl2dm we have to life with ragdoll shots only... the hair intersecting into the cap andthe arm intersecting into the gloves isfixed allready ... before somebody asks yes…
Hey Polycount! I've primarily spent all of my CG time sculpting characters and creatures which I was totally okay with, but just recently realized how much my skills are lacking when it comes to getting a likeness, particularly when it comes to the human likeness. I've decided I really need to push and spend some time…
There are a couple of criticisms i have, they're largely nitpicks though. I think that the subsurface scattering is maybe a little too high, it's causing shading on the face to be too soft and that's bringing it into the uncanny valley. The lighting setup feels like it's purely ambient light, it doesn't feel like there are…
I started working on this project this week, so I thought I'd start a WIP thread. My target for this project is going to push my abilities to make the character look as realistic as possible, as this is a rendering exercise more than anything, so any tricks that I can use, will be used. The rendering will be done in VRay.…
Concept artist/illustrator needed for creating art references for video game. -Artwork needs to be done in a painterly style with visible brush strokes. See attached images. -Opportunity of future work -Please present relevant artwork -unless given permission, do not join our discord as it is for fans. Gameplay…
Hey guys! I'm making a new portfolio piece and I was wondering if I could get some critique on my latest sculpt. This is my first attempt at making an asset suitable for AAA games. The sculpt is based off the Japanese street fashion icon Hirari Ikeda. I chose her because I could never get bored of her face. I've been very…
Hello, I have this piece I'm doing for practice and I would like to ask for info about making hair and if what I'm doing is close to the reference I am using. I am trying to make stylized version but not too stylized because I still do not understand the pores and wrinkles. I am trying to also stylize hair but close to the…
Hi guys! I decided to develop my sculpting skills, thats why I have picked a quest to model Mel Gibson. I have spent a while figuring out the facial anatomy, construction of the skull and face, and other stuff like that. It seems ok while doodling some random faces, but in case like that it doesnt seem to work. I started…