Hello. This is my first time posting here. I want to show you my first big environment project that I created for school. It's based on Deep Friahs Temple from Mad Max video game. Let me know what you think about it. Any feedback is really appreciated Hope you like it. https://www.youtube.com/watch?v=w7nG7dpuCLE
Somebody knows what can be the cause of this problem in the edges caused by normal map? The problem happens in both, 3ds Max and Substance Painter. I tried to remake the model and the UV, but the problem is still the same. I don't know what else can I do. I don't have problems with the rest of the model. It's just this…
Hi, I can't find equivalent 3ds max composite map/layer node in Maya for rendering in V-Ray. V-ray Blend isn't what I exactly need, because this simply blend 2 materials and I need multiply, add, etc. or another blend type as we know from photoshop. Can me help me ? Thank you.
I created a low poly model in 3ds Max and brought it into Mudbox to sculpt. Once I was done sculpting, I baked the maps and tried to apply it to the low poly model but the maps wont work and I don't understand why. Can anyone help?
Hey PC! I am having a problem with max not baking out the top like.. 10th of my normal map. Here are some screenshots I've re-done the cage, made sure the UVs are in the 0-1 space, and made sure its lined up correctly in PS. I've never encountered this before, so I am at a loss! Any ideas what it could be? Thanks!
I'm sure it's been asked before, but is there any way to map keyboard shortcuts (or custom toolbar buttons, or whatever else) to actions that 3ds max doesn't echo in the MAXScript listener, and which also don't seem to show up in Customize User Interface? For example, I want to map "Select by Element UV Toggle" in the Edit…
Hello all. Have a problem with Stingray directX shader in 3ds max 2017. Can anybody test please it with PBR workflow? For some reason it's not correctly rendering color map (albedo), with sRGB gamma, but very darkenning the texture, instead of using as it is. No Gamma is enabled.
Hey to all, I was looking the Wiki, and following this link: http://www.cgtextures.com/content.php?action=tutorial&name=cubemaps, and am confuzzled by a few things. I wanted to know if there was a way to bake Cube-Maps in Max which are in a horizontal layout following the nvidia output format? I'm not too savvy about the…
Hi guys, I did my details in mudbox. I exported both the normal map and also the mesh from mudbox. When I put them together in 3ds Max, this is the result: The problem is the seams are too obvious. I never had this problem in zbrush. Also, my uvs are NOT mirrored. Have any of you guys came across these issues in mudbox?
Hey everyone. I unfortunately learned Maya in Uni once graduating I discovered no video game companies use maya and generally use zbrush and 3ds max so my degree is null, void and a huge waste of time. I'm trying to teach myself 3DS max but, unfortunately I'm in china at the moment (until january) and can't access youtube…