I am currently working on adding to my portfolio, so I am going to use this thread to show the processes of what I am working on and hopefully get some good advice to improve my skills in the process. I will be posting soon!:)
At last I had time to work on it. Finished the head and made some lowpoly hair to see the shape of the skull. This is my very 1st hair attemp and it's not good enough but I think a nice 1st try :-)
Hi awesome people of polycount,. I would like to take my work to the next level. so I would love some feedback on the first handpainted model I did. Texture size 1024x1024 Tri count: 1000 Original concept: model
Hi i have been doing some lp's lately, which is quite new to me and i have never worked with it in a professional evironment. So i just want to know if there is any general rules to follow, stuff to look out for etc, compared to now gen meshes and textures, also for presentation, i have taken screencaps from the maya…
Just finished up on this little personal project. He's 4.3k tri's and uses a 2048x2048 dif, spec, normal and gloss map. Little high specs, but i wanted to get the most from my bakes. Modelling in maya 2012 and zbrush, textures in photoshop, rendered from marmoset toolbag. Wires and maps Highpoly headsculpt: Cheers for…
It seems like when modeling for mobile apps I need to be alot smarter with my polygons, is there any tutorials out there that you guys know have helped you alot? Thanks!