Im currently playing around in Max 2008 but theres one thing which is REALLY bugging me. In edit poly mode max insists on displaying all the triangles as if it where an editable mesh. I have tried everything to solve this. Turning off Cached DX3DMeshes but this takes a massive performance hit and is unworkable. Ive also…
Ive seen that Intel has released some new super chips with lots of cores. I9 with 10 cores for around 1000 dollars and the Extreme edition for around 1600 dollars. Now I wonder, can it be of a good thing to get one and what good can it do for us artists? Which software, renderers etc. They cost alot, and I mean alot. but I…
In an editable mesh, each face appears to have a unique set of edges. This is a pain in the back bottom if you want to do something like collect a list of all the edges that border a face selection. In an editable poly you can store your face selection in A, invert it and store that in B , convert both A and B to edge…
Heya, Set the horse aside for a bit to work on doing a few human models. It's been remarked that there is a glaring lack of them on my site which needs to be adressed . This is the first throw. Presently at 2030 poly's. Took about a day's work to get to this point. For the time being she's still pretty generic but I wanted…
In regards to the losing mask, I usually use one of two work-arounds: * if it's a hand-painted mask only, simply copy the mask and place them in a separate (hidden) layer group so you always have a bakcup * if it's a procedural mask with some manual edits, I usually keep a backup layer of the differences only (like, if you…
@Neox LMAO yes, just some outliner like maya would be stellar. I'd also like to be able to r-click export from there too, or multi-select and export all or something from some root node, etc. Could I ask for clarification on what you mean by undo on any action? like UI edits too or what? camera movements? it's already…