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3DS max 2008 - Turning off triangles on Edit Poly

Im currently playing around in Max 2008 but theres one thing which is REALLY bugging me. In edit poly mode max insists on displaying all the triangles as if it where an editable mesh. I have tried everything to solve this. Turning off Cached DX3DMeshes but this takes a massive performance hit and is unworkable. Ive also tried reverting from DX10 to DX9 but this causes other issues with meshes dissapearing when you maximise a viewport window.

The only thing which does work is using open gl but this isnt the most satisfactory solution because of the viewport qaulity.

Has anyone come across the same situation and if so have you managed to fix it?

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