Hey guys, using max8 I'm trying to do the following. I am attempting to billboard a tree texture onto a plane. I know with 2 separate maps, a diffuse and an opacity I can get the effect I'm looking for. However I have need to export the alpha data on the same texture as the diffuse map, is this possible using a single PNG?…
Hi everyone! My name is Syoma, and I’m a 29-year-old 3D artist specializing in Stylized 3D Art for games and other creative projects. I’m currently looking for exciting collaborations and projects to contribute to! With over 12 years of experience in 3D modeling, I primarily work in Cinema 4D but also use Zbrush, Substance…
https://youtu.be/HAOV--DuIxM Hello Poly count, My name is Nate and I've been dedicating my life to The Adventures of Comik. This project has been a dream of mine for the last 10 years and official development began early last year (albeit, various iterations have been developed long before). The Adventures of Comik is a 3D…
Do these look ok ? do they look usable any critacisms of them ? I Can't put them in a game engine to view them on the ground or on parts of models, (not on a decent pc atm) so I was wondering if one of you would kindly put one on the ground and part of a model, take a screen shot of it in a game engine and send Me it,…
Our Source mod, International Online Soccer: Source (www.iosoccer.co.uk), is currently seeking a texture artist to help create a new set of crowd textures for us. Our currently textures are fairly dated and somewhat cartoon-like. We're looking for something much more in the vein of Fifa…
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
Love it. I see that you use procedural realtime masked textures for tanks. Hatch is baked/Baked masks or baked completely? Because it looks a bit better than rest
What I do: 1. Create an box 2. Apply testure to box 3. Use Mirror tool and mirror the box at X axis The problem is - the texture is also mirrored What I want to do: 1. the object to stay mirrored 2 the textures to be un-mirrored inside MAX(I don't want to use PS or other software). Is is possible? I want to script this,…