iPhoneGameCreator.com, a Los Angeles game development firm, is looking for a Unity Scene Designer. We have 3d assets made via blender, so the ideal candidate should be experienced working with blender and importing assets and creating beautiful Unity scenes. Please respond with examples of Unity scenes you've helped…
guys i have to say u all are totaly right, this scene is not finished but WIP, this scene is only assets presentation and main idea to the final scene i like comments like this, very usefull and necessary and can throw me making better scenes, thx to all and thx for those pictures, totaly great and should be in every…
Heyo Polycount, long time no see ! This winter I rediscovered Trench Crusade after seeing that they did a kickstarter campaign not so long ago. To be super honest I loved all the stuff that Mike Franchina has been doing within this theme, but just recently I got really sucked into the world with all the new lore that's…
Hello everyone here at polycount. For awhile now I've only looked at the amazing pieces here in these forums. Now, I can finally present the begins of my own. It is a great place to get brutal honest criticism and I hope none of you hold back. I am a student and have only begun the large exploration of creating complete…
Wow.... this looks like concept art being brought to life, I'm loving your composition, and the atmosphere you have set is brilliant. Very very nice feanix! Some crits - To bring more dynamics to the scene, I think you should make that lava stream moving, its going to create some nice subtle motion that I think is needed…
Hey ppl, Starting a new thread of one of my current WIPs. I started to work on the scene quite long ago, but i was busy with other stuff and only recently I thought I've got something to start showing :P I did few explanatory vids to save me some time on typing ;) Here is a rough composition and brainstorming for the…
Sorry for the delay on replying, I took some freelance video edit work to do in my spare time which took waaaay longer than expected, but I'm back with more art! I've made all the sculpt changes suggested as well as finishing off the last few asset sculpts. @FreneticPonies Thanks man! The tutorial result is a dungeon…
I've got the following strange (at least to me) problem with udk: I've had the problem that I wasn't able to place objects (static meshes) in my scene by dragging them from the content browser into the viewport. In another case, I could do exactly that and I have no idea how that case was different from the other. This is…
Finished! Here she is with her sisters, protecting something just over the hills there in the background. Some notes... * Rendered completely in Unreal 3 * No post work in Photoshop besides the text * The scene's entire purpose is on the model of Roberta. This is one of the first scenes I'm done where emphasis was put on a…
I would get the scene into UE4 as separate meshes and play about with the composition in there. That way you know what the final image will be from very early on and you can adjust all the meshes individually to find a stronger composition. In order to do an effective scene edge crumble think about the different materials…