Does anybody know how I could change the rotation/angle/orientation of a curve stroke in Zbrush? I created this feather IMM curve brush: and there is a lot of things I can adjust with all the settings, but I can't find a way to orient it with something similar to the line angle value in Max: Thanks everyone!
Has anyone seen this before? Scale and translate is fine, but rotation looks like this. It was fine when I used Maya yesterday, but today it's doing this.
Hi, I just noticed I have this problem in my UE4 level, my perspective viewport is rotated! :O I don't understand why. My meshes are perfectly aligned in the orthographic views, but not in perspective. Anybody got an idea for this problem?
Hmm the man seems a bit big compared to the car behind him... like I can't imagine him fitting in behind that steering wheel. Also I'm not sure if I understand how the legs work on the mech. How does the foot rotate with all those large struts in the way? And do the hips have enough room to rotate left/right as it runs?…
Hello, Is it possible to extrude edges and rotate them around their basises in Blender? That's what I want to achieve (example from Cinema 4D) https://vimeo.com/625355884
So i've got a little issue with a scene I'm working on. I've been putsing around learning simple kismet and matinee stuff to do something similar to the day/night cycle level that comes with udk. The main issue I'm having is this: I've got the sun rotating around, changing brightness and whatnot, and it looks and plays…
Hi there! Is there a way (node) that I can use in order to act like a trigger depending on the rotation of an object in relation to the World? (I'm sorry if the question is too dumb). e.g.: If object is facing -Y, then...
Ok, so you know how in Zbrush when you are rotating around an object you can hold "shift" to make the object snap to face the camera? Is there a way to change how many degrees it will snap to? It seems that the default is 90, but I would like to be able to make it snap on a 45. Can do?
Ive had this before, can't remember the fix. But when I rotate some geometry which is an editable poly with no modifiers it seems to deform and squash. I have tried reseting XForm and everything :S