Services in the field of 3D modeling, visualization, animation, 3D
printing, CNC. Delivery of products for needs of visualization,
animation; compatibility with common 3d editors, Unity, Unreal Engine
and/or 3D printing, CNC machine processing.
From Pior Oberson's mind to your desk, comes his 3d print stylized female statue. In case you're missing his thread while browsing other great threads in the Polycount Forum, we wanted to bring attention to Pior Oberson's post where he tells of his very limited, desk statue of a stylized female. Oberson, an artist for…
So I have a nice detailed model of a human skull that I created in ZBrush for a client and he would like it machined/printed/whatever to have a cool physical copy. The client says he would like it in titanium (though I'm thinking any kind of sleek chromey/metallic material would do) and is trying to find out how to get…
Just trying to make some progress on my soldier guys, I've been hammering away over the last month and made these, please let me know how to improve :) I started out with more realistic proportions and then moved towards stylised, with larger heads/hands and thicker bodies overall, to help with the printing process. These…
I'm part of a small team building an indie game. It's a 2d game but I'd like to get the main character 3d modelled and 3d printed. If anyone is interested in modelling the character, please let me know (ball park figure please). FYI I'd like the 3d model to be done in zbrush. I plan to use the 3D print plugin and get it…
The other thread about new texture tools vs tradiontal art got me thinking, does anyone know of an example of a truly Hand-painted texture set in a game? Like the UV layout was printed and then watercolored or inked over then scanned back in. I wonder what kind of result that would get.
tri-count (upto millions) and topology doesn't matter much in 3d printing. you can clip the eye bits into the head no problem. use netFab to check the STL mesh for holes, thin-walls, and measure the size of features so they are larger than the minimum printable feature size. check the prices and minimum feature size for…
This is looking cool so far! As far as moss, theres so many ways to approach it, you could try creating cards and foliage painting them, then creating a vertex paint material and paint the mossy texture underneath the cards to ground them. You could also place them yourself using MASH is maya, or you could try it in…
Is it possible to use a masked fill layer as an anchor point for use as a detail map in a generator? I don't see this referenced in the documentation. The tutorial videos show paint layers but never explicitly state that you can't use a fill layer. It seems if I create the anchor point from the fill layer, the generator's…
How can I make real-life size screws in 3DS-Max, and I think another way to solve it is to design your own screw and 3D print it in steel. The product needed to be screwed is it going to absorb a lot of force(aeronautics)(10G force at least). Would it be more preferable to model the object(steel) to fit the real-life…