PLEASE HELP/leave crits. I've watched a few zbrush videos on drawing and the skull sculpting skulls. I figure getting the skull right would be much better than trying to just scuplt a face without a good foundation. Unfortunately, I don't have the time I'd like to commit to learning this and it's looking like a weekends…
Hello,everyone. I had opened a maya example scene file which called sunsetleavefall.ma. It is in the ndynamics->nmesh->get ncloth example. Then I found that I can not select the nurbs sphere which was used for the sky in the scene .I can only select it in the outliner. And the portion of the sphere that facing the camera…
Is there a easy or automatic way to select those new faces after making a Bevel to an object inside Maya? With 3dsmax and Quadchamfer, I could apply a different ID to those new created faces and I could select those easily. Any tips or scripts are welcome :)
Hey everybody. There it goes another minor but frustrating problem I am getting: I am drawing a spline with snap to face on and while setting the verts everything is fine, but when I go back and try to move some of them ( to reposition them more exact) the snap to face is not working at all. I tried activating snap to…
We use it on everything since it's typically nicer to look at FWN models. You were wondering about mobile games, and I think FWN work best when you can't use a normal map. In the example below notice how I added polygons, but the result in engine is a lower vertex count. And lower vertex counts is all we really want on…
hello, I assigned a material with a texture like I always do, but this time the faces keep black??? Please take a look at the picture. The strange thing is that there are still a few faces left, that display the diffuse. Does someone know what could be causing this? Thx for help! Greetings
Hey guys--quick max question: Anyone know a way to create an object, or a series of objects, and have them always face the viewport. I've seen it done with particles and some sort of 'normal/face camera' toggle on, but I was curious if there is an approach to this using just the perspective viewport (not a camera) and…
Hi folks Having just spent 6 hours or so painting a fairly basic face for one of the Polycount SDK's, I realised I need to spend a bit of effort in getting things looking a tad better. I admit im no artist, but with a bit of practice I probably won't be too bad. So, I was wondering how you all paint your faces. I mean do…
Hello Polycount!. In this thread, I plan to sculpt 1 face a day. To improve my sculpting skills in zbrush and become a better artist. Its funny, I have knowledge of the human body in terms of anatomy, except the face, so I plan to change that here. This site is filled will talented artists and I would love to get your…