Hi, I wanted to create a mash network to make the pieces of a tank tread. I make 2 mash networks for each piece with a distribute and a curve node each one. These are the pieces: i wanted the "2" piece to fit perfect between two "1" pieces but i get that result The "1" piece unhook when the curve gets more concave. Any…
Hello you lovely people. So basically when I paint on certain sections of my terrain, it just breaks. It lets me paint on other sections. This varies by texture. http://prntscr.com/6lstem Any help please? Thanks!
Thanks for the forums, I've learned a lot from them the first time I read them. I think we had the same chat the first time I've posted at this website xD. I've ended up creating a vertex group from the back faces, setting their Face Strenght to Strong and adding a Weighted Normals assigning the created vertex group.…
Disney are releasing a short called paper man which features a pretty convincing 2D animation style, but rendered in 3D. Just thought it was interesting, pretty amazing work. http://www.itsartmag.com/features/paperman-breakdown/#.UGvo5E3MjCI Video of the break down in the link.
Congrats @ThomCorfield looking good :+1: To push it further, could break up straight edges and detail silhouettes. Looking at pillars, shape could be widened towards bottom? Some grouts/ texture details read a bit too faint in my opinion and as a result, the structure visually becomes one continuous piece. Lighting-wise,…
Hey all, I've started a new likeness sculpting project for Jesse Pinkman (played by Aaron Paul on Breaking Bad). I'll be sculpting this as a one off (it won't be sculpted neutral, then rigged, etc.). I'm starting with the bust then will be working my way out from there. Any C&C along the way is much appreciated. Thanks!…
I am having a weird issue with a small 256 x 256 graph. Pressing spacebar appears to shift the pixels slightly causing a break in the tiling on the output image. Node graph is pretty simple, this node is a safe transform at 45 degree rotate. Any ideas?
So Seforin has been on me to rig this guy up and do some simple animation. So I pulled down the file this morning and on my lunch break I cranked this out. Think of it as a speed paint or sculpt but with animation. From first opening the file till final preview, it took me about 3hrs. About 2hrs was spent weighting verts…
Hello guys! I have modelled a stone floor. And now i want, that it breaks from left to the right in my animation. Do you know, how i can do it? Im working with 3dsmax
Hy guys, does anybody how to solve such problem - normals on my baked model always break when I reopen my scene. Only unlock normals command helps but only until next restart. Does any body know workaround ? before scene close: http://prntscr.com/6kax2u after: http://prntscr.com/6kaxiu