Hello you lovely people.
So basically when I paint on certain sections of my terrain, it just breaks. It lets me paint on other sections. This varies by texture.
Judging by the number of materials you have, I'm guessing you're hitting the maximum texture sampler limit on that section. Have you tried setting your texture nodes in the landscape material to be "Shared:Wrap"? That should rid the issue.
*Edit* Nevermind, just realized you're using UDK no UE4. UDK is still limited to the DX9 maximum texture sampler limit of 16. You'll have to reduce the number of layers painted on that section in order for the material instance to compile correctly on that landscape section.
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I'm using a texture coordinate at 64 x 64. That's power of 2 so it should be fine right?
*Edit* Nevermind, just realized you're using UDK no UE4. UDK is still limited to the DX9 maximum texture sampler limit of 16. You'll have to reduce the number of layers painted on that section in order for the material instance to compile correctly on that landscape section.
http://www.polycount.com/forum/showthread.php?p=2120989#post2120989
Also for your seams, not sure what's going on there, maybe post a screen of your landscape layer UVs.
Also, the seam is being caused where the landscape breaks up in to sections.
http://www.polycount.com/forum/showthread.php?p=1976424#post1976424