Hey all,
I've started a new likeness sculpting project for Jesse Pinkman (played by Aaron Paul on Breaking Bad). I'll be sculpting this as a one off (it won't be sculpted neutral, then rigged, etc.). I'm starting with the bust then will be working my way out from there. Any C&C along the way is much appreciated. Thanks!
11/5 Update:
OLD
10/25 Update:
10/24 Update:
10/23 Update:
Replies
*Insert obligatory "Bitch!" here*
-I think his ears should be higher. I found a reference looking like your model and the ears doesn't go below his nose
- His nose is longer on the photo, hence you should lower the mouth, it'll change his expression (seems like he's pouting atm)
- The eyes could be a tad more apart, you barely have room for another one in between, whereas on the photothe bridge is bigger.
-The overall face could be thinner, this gives the impression of a fattier Jesse for now.
Keep going at it man !
A small update here as I continue to push things around on this likeness sculpt. The expression, slight pout is intentional. I'm trying to capture the tortured Jessie of Seasons 4-5 (before he grows the beard). I think this round of edits helps add the youthful feeling to him again. I think I'll start on the body, step away from the face for a bit, and return to it again shortly after.
Thanks for taking a look!
Thanks for checking it out!
To generate the collision mesh, I took the body for my character into ZBrush, Dynameshed it, then remeshed it twice to get a medium and low resolution mesh that would behave better for cloth collisions in Marvelous Designer:
And here's a preview of the result in ZBrush. Keep in mind that these are all base models that will be remeshed and sculpt-adjusted in ZBrush.
As always, c&c welcome! Thanks again for taking a look!
First is the jeans. Jeans crumple with sharp edges, but your jeans are soft and pillowy, because MD has a hard time simulating the stuff denim. Beyond that, jeans are going to need stress wrinkles (also called memory wrinkles), and a significant amount more of micro creasing. Check out some 3d scanned clothing for good examples of what you are missing.
The jacket suffers from the same stuff, although MD is better at cotton so that's on your side. However the way it has draped the back of the jacket is not going to be at all optimal for when you go to do a low-poly, or for when the character is moving. Typically since most games don't have cloth sim, you'd want a more neutral state for the t-pose. Beyond that, the jacket is missing any smaller detailing that MD simply cannot simulate.
Best bet for people learning to do clothing is to look up scan data without any diffuse. Try searching for the 10/24 scans on zbrushcentral, they are some fantastic references that should help quite a bit.
Good luck.
http://seriesaddict.fr/images/galerie/Breaking-Bad/promoSaison-2/Jesse%20Pinkman%20-2.jpg
It looks like the nose isn't quite there yet, seems too wide in the middle of the face, the eyes come to a point at the outer edges instead of being more rounded, and his jawbone seems to come up slightly too high and is too wide.
Looks good so far, you're very close.
Here is a picture of him later in the series:
https://upload.wikimedia.org/wikipedia/en/f/f2/Jesse_Pinkman2.jpg
This might be better:
http://images.amcnetworks.com/amctv.com/wp-content/uploads/2010/12/BB-S5B-Jesse-590.jpg
His neck looks much larger at the base in your sculpt than his actual neck too.
ysalex - Hi there, I'm a fan of your work --loved the 'shadows' piece! I couldn't agree more. I never use Marvelous for its out-of-the-box output. I always intend to go in for a true sculpting pass post-simulation. For denim, I typically simulate, then go in with some planar and pinch brushes in ZBrush to bring some of that sharpness back. I'll also be sure to add plenty of memory wrinkles here. Hopefully you'll have time to stop back around and see a later post when I have a chance to turn that around. I'd love your feedback. I'll also be sure to check out some of the scan data, that sounds really interesting.
RexM - Thanks for the notes! I'm intending to revisit the face one more time now that I have a better idea of what pose I'd like to have the character in. Maybe I can do more with the expression that is a bit more Jesse. Thanks for the references images, really appreciate it! Great environment work on your end, by the way!
Thanks again-
-Dave
11/5 Update: