no shit, but you need a prius, this is nuts, i was in the market for a car too. i think with the kit this would be more than worth it. fuck you gas prices!! http://money.cnn.com/magazines/business2/business2_archive/2006/07/01/8380233/index.htm
In the forums we've been having an interesting discussion about making curved arches Curved arches they're everywhere right? They're awesome, tricky and can add all kinds of detail to boring surfaces. So why not read up on a few ways to create them? http://www.polycount.com/forum/showthread.php?t=83436 Thanks to Makkon for…
Naughty Dog Santa Monica, CA www.naughtydog.com About our company Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a relatively small team with a highly decentralized and collaborative work…
Naughty Dog Santa Monica, CA www.naughtydog.com About our company Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a relatively small team with a highly decentralized and collaborative work…
what do you guys recommend upgrading if your computer is lagging when using quad draw for retopo on a 700,000 poly model in maya. as soon as i start making points now it takes around 15-20 seconds for it to draw the polygon. my ram is sitting at 20% and cpu at 14% with my model open. So i'm not exactly sure what the issue…
Hey guys! So recently I started practicing hand painting again. I already posted a few results here and there, but I wanted to have them in one place so here is the thread for it. I would like to get feedback, opinions, suggestions here. Here are the 3 most recent tries. 1. Book(Concept by Jasper Joris) Concept:…
Some character sculpts from the game. I was responsible for creating the library of human, weapon (including siege weapon) and animal assets. As we were a small team, I was also responsible for some of the UI icon/portrait work as well as post processing effects for the environment. Each in-game character ended up being…
Hey everyone, We are working on a cross-platform RTS style game (on a live battlefield) in Unity. The idea of the game is that players can create their own decks with cards they own and use it in a match against other players. Cards belong to an element (fire, air, water,...) which represents the fighting style of the…
Hey, how do you make a model more transparent so you're able to see your image reference underneath? I'm using 2018 and I can hit 'alt-x' to make it transparent (ish) but that still remains too light and I can't see the reference. I found out that I'd have to create a material then change its opacity in the "Shader Basic…