Hey I'm doing an art test for an indie game. They want me to sculpt a dire wolf. When doing animals for games do you guys sculpt with the mouth open or closed? Not much experienced in sculpting animals for in game.
Dear Polycounters I'm currently busy graduating for my Game Design master and i'm working on a Low End 3D pipeline with Zbrush integrated. At the moment i'm doing some research into "digital sculpting" in general but I was wondering: Where is the line between 3D (poly) modelling and Digital Sculpting for you. What does…
Hi ! This is just a little sculpt i did for training ! obviously inpired by the last Doom Game ^^ I tried to improve my sculpt skills for this summer . hope you like and C&C are welcome or others tips for zbrush sculpt :D
Please take screenshots next time haha. These actually look nice, my first attempts in 3D sculpting were horrible. For the next step, do you mean retopology? Not really necessary imo. It does help for sculpting, but there's many different workflows you could use to go forward with these, depending on your goals. If you are…
Hello! I'm starting a new piece for my portfolio, an Au Ra (part human, part reptile/dragon) from FFXIV. My primary goals are to learn to make game-ready eyes with illusion of depth using a height map, and to get more practice laying down hair cards and capturing likeness. I'm currently still working on the sculpt before I…
Hey all, couple of quickies about character stuff. Firstly, when building a base mesh for sculpting, which shoulder topology would work better? The 'anatomically favoured' way where the arms extrude out from under the deltoid or the 'bendy straw' method. I know it's a debated topic in terms of animation deformation but I…
Hello. I'm still somewhat of a beginner with sculpting. I was wondering what the best approach to a sculpt is when crating clothes or armor? The way I approached this was duplicating the base model and working on the copy. I sculpted on the base body layer. Was this a wise choice or should I have made the separate pieces…
Because I won't believe if you tell me that you only use basic UE sculpting tools. They look extremely barebones to me and I can't imagine sculpting anything realistic with them. Well, ok - I can imagine, I can also imagine painting Mona Lisa in MS Paint, but it doesn't mean I want to go through that. UE sculpting tools…
So recently my life has been a little crazy and my free time has opened up greatly due to some recent events. I decided to start doing daily sculpts similar to what z Bro z does on his blog to improve my skills. I haven't been able to use much of zBrush or do character modeling because of my schedule but since I want to be…