Pretty normal for cascade shadows to have artifacts like this. You'll often see this kind of gap/artifact on hats in video games from the last 2 or 3 generations. You might be able to design around it by making the windows their own model with depth going into the wall.
great technique in max. basically imgagine that you have made a base texture from a uv layout , then you realise that it looks crap. rather than repaint the whole thing. try this instead. 1 apply uv unwrap modifier 2 switch to channel 2 on the unwrap modifier. copy the uv's from channel 1 to channel 2 and then start…
"GRUMPY SLIMEBALL FROM OUTER SPACE" is this week's brand new free-to-use-with-attribution music track. You can download it in Mp3 format from my new Sci-Fi 13 page: https://soundimage.org/sci-fi-13/ As always, it's 100% free to use with attribution, just like my thousands of other tracks. And my Ogg music packs are here:…
I did very many other small daily paintings but this page is long enough to load already so I will avoid posting them here haha. Here's 2 more " serious" painting I did this month. I painted Mariko Sama from Shogun And Dale Cooper from Twin peaks (The youngster wont know it)