great technique in max. basically imgagine that you have made a base texture from a uv layout , then you realise that it looks crap. rather than repaint the whole thing. try this instead.
1 apply uv unwrap modifier
2 switch to channel 2 on the unwrap modifier.
copy the uv's from channel 1 to channel 2 and then start adjusting uv's on channel 2 until you are happy with the layout.
3 render to texture diffuse on uv channel 2 .
this will take channel 1 and remap the pixels to channel 2 and your new uv layout.
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