I sculpted a mesh in zbrush 4r2 with Dynamesh decimated it down to 20k polys and am trying to rig it using Zspheres. I've created my skeletal rig and Binded it to my mesh. When I bind my rig to my geo it seems to lose a lot of the mesh's details.
Hi,Since this week I have to use Motionbuilder and I have an issue with the characterise / rigging tool. I can add the control rigg on all the basics bones of my character but I dont find a way to add control for all the extra bones , like the bones of the dress, the hairs, jewel .... Anyone have a solution ?? Thank you
I was wondering if anyone had a good reference or tutorial for rigging shoulders. The image below pretty much explains my problem. I've found quite a few good shoulder rig videos on YouTube, but they are all just animations and don't actually show the artist's process. I'm just not sure if I'm doing the wrong thing in…
I'm pretty green to the whole rigging thing, I've done it very seldomly. The big issue right now is the cables and how to rig them to follow the arm automatically. This may be something needed to be done manually? I'm not sure, rigging and skinning is still fairly new to modeler like me. In the end, this will be put into…
WE want to make pc game like Rune Factory or similar Harvest Moon.the game will be quite big. I imagine that there would be shops to buy tools, items for harvesting -Looking for team member- Animator for 3DModel in game 1 Can make Rig and adjust the rig avoids,animator must give some feedback to 3D artist when he rigging…
Hey guys, just wanted to share my latest work for renderpeople. I have created ready rigged scans of humans for game or film.They are entirely rigged and include features like a ready to use control rig, retopologized geometry, sub-surface-scattering and hair planes. We want to simplyfy the use of rigged people for your…