Hello good folks on Polycount. I'm currently enrolled on the game development education at Stockholm university, Sweden. There's a lot to be said about the education but just so we're on the same page: It hasn't been very great. For our final project my group has been trying to put together a game. It is not finished yet…
Hey all! Not long ago I launched my 1st UE4 Marketplace asset. It initially launched with basic ledge grabbing and jumping abilities, but now it has evolved to more of a Parkour system. I am currently converting a lot of the code to be more modular so it's much easier to integrate with any custom character or Project. 20%…
(Pictures and video below, scroll down to view) Introduction: Greetings to all who have come to this thread; my name is Christopher. I design and manage a project that aims to bring my love for the pirate swashbuckling genre into the world of competitive multi-player gaming. We have 5 coders currently, just added 2…
Then you're stuck in the past and wasting your time Basically, web standards didn't exist when these browsers were released, so as devlopers we shouldn't feel committed to support what is a very low percentage of viewers, who see the whole internet broken anyhow. Sticking to ONLY new and current standards (even though they…
Hello, here
i want to show u our university project and I want to upload updates
step by step, to give u the chance to see what we are doing right
now. Also I love to read your critics so I can work on these problems
to get a better result. Short
presentation of the project: Like
I said before, this is a project of my…
If you drew it on the canvas without activating Edit mode in the process, then no, you can not. What you're looking at isn't a Polymesh and it isn't a Primitive (a parametric model defined from a mathematical formula using parameters you set using sliders) . In fact what you're seeing on your screen is just pixels that…
I fully agree with Kanni3d & Klunk, both on methods explained and how these are standards when it comes to manually unwrap your UVs. Like, it's normal to spend more time on things that can't be automated. The RizomUV result is quite poor for two reasons : - center edges are messed up (=will need later…
[ QUOTE ] Xbox live and all the console communities could learn a thing or two from the PC gaming community. My dad always tells me, how come Europe hasn't declared war lately like the US? Answer, Europe has seen hundreds and hundreds and hundreds of years of war to realize it f*cking sucks to go to war. Despite centuries…
This could be a way: http://puu.sh/tckFf/f2bdd69503.png . Squash your circle shape, tilt it, and move it over to the right a bit with the transform node. And set the symmetry mode to 1 in your symmetry slice node. Also make sure that the tiling of your shape node is set to "no tiling".
Having used Maya, Blender and Modo... I can't possibly imagine what kind of core modeling tools Modo is missing compared to the others. Not saying you shouldnt go and explore other software, you should... helps round out the expectations as to whats good and whats not so good in the tools we use, but for the core modeling…