(Pictures and video below, scroll down to view)Introduction:
Greetings to all who have come to this thread; my name is Christopher.
I design and manage a project that aims to bring my love for the pirate swashbuckling genre into the world of competitive multi-player gaming.
We have 5 coders currently, just added 2 recently, but there are only 3 of us artists so we could definitely use a couple more.
Current Development Team:
- Christopher D. - Lead Dev & Artist
- Sam - Programmer
- Alex - Programmer
- Maks - Programmer
- Michael - Programmer
- Josh - Programmer
- Nick - Artist
- Benjamin - Artist
Additional talent:
- Chris C. - Music
- Tassilo - Voice
Contributions/Former:
- Andrew - Programmer (Combat)
A Kickstarter is planned as well as a Steam Greenlight .
How to apply?:
If you're interested in a position, please fill out the form below; don't forget to include an email or skype to contact you back.
http://www.miriscus.com/jobs/
Or just directly add me on Skype: DIFTOW
Our IndieDB page:http://www.indiedb.com/games/piratesAbout the game:
Pirates is a multiplayer FPS themed in the 18th century Caribbean.
You are placed in the role of a pirate and will find yourself battling other pacts, competing for precious booty, and working together to pillage and plunder ports and villages..
Summarised Features- Multiplayer combat FPS/TPS
Listen and dedicated server support. Up to 64 players (32 x 32) supported.
- 2 teams (pirate factions).
Colour coded with separate themes (flags and symbols)
- Customisable pirate player
There are no static classes. You may create your own, deciding the balance of powers/stats and the look of your pirate.
13 full presets (5 starting; 7 unlockables)
- Melee combat (4 directional parry system)
Swords, axes, and more; unlockable weapons.
- Ranged combat and Explosives
Matchlock, Flintlock, Percussion, Crossbow, Bow, Grenade launcher, Grenades, and more.
- 3 Tier system for weapons a market.
Arsenal chart -> http://www.miriscus.com/pirates/wp-content/uploads/2010/10/arsenal.png
- Unlockablesn and achievements
- 9 gamemodes to accompany the combat system (Sea battles, Tomb raiding, Pillaging, Booty hunt, etc)
Objective, versus and cooperative.
Sea battle campaign features RTS + FPS/TPS mixed. One player on each team steers the ship, while the others man the cannons or snipe. Sink the enemy ship or board and fight.
- 3D Ocean surfaces and mechanics
- Large variety of maps with unique objectives per map
- Steam Integration
- Voice/Taunt system, variety to choose from.
Each full preset has its own voice library; 7 are unlockables.
- Humour and Gore
- Custom Map and Mod Support
Design Document: (for more detailed info)http://www.miriscus.com/pirates/design-document/Engine:
Unity Engine 4/5 - C# mono
Target platforms:
Windows, Mac, and Linux - OpenGL4 & DX11 - via Steam
Low end (not outdated) hardware support through optimisation and scalability
But wait, there's more
If you join, we do have a private website for team members only with all documentation needed for the project including the most up to date design document, additional documentation, outlines/plans, task management, and more.
An SVN for easy sharing/collaboration.
Media
Audio Talent:Main theme (music):https://soundcloud.com/christopher-caouette/pirate-overatureVoice actor Tassilo: (Samples/Highlights of his past works)http://root.miriscus.com/promotional/forums/Tas_Captain.mp3http://root.miriscus.com/promotional/forums/Tas_Skirm.mp3Contact information:
If you're interested in a position, please fill out the form below; don't forget to include an email or skype to contact you back.
http://www.miriscus.com/jobs/
Skype: DIFTOW