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3D modeller needed for 'Pirates' (multiplayer PC game)

(Pictures and video below, scroll down to view)

Introduction:
Greetings to all who have come to this thread; my name is Christopher.

I design and manage a project that aims to bring my love for the pirate swashbuckling genre into the world of competitive multi-player gaming.

We have 5 coders currently, just added 2 recently, but there are only 3 of us artists so we could definitely use a couple more.

Current Development Team:
  • Christopher D. - Lead Dev & Artist
  • Sam - Programmer
  • Alex - Programmer
  • Maks - Programmer
  • Michael - Programmer
  • Josh - Programmer
  • Nick - Artist
  • Benjamin - Artist
Additional talent:
  • Chris C. - Music
  • Tassilo - Voice
Contributions/Former:
  • Andrew - Programmer (Combat)
A Kickstarter is planned as well as a Steam Greenlight .

How to apply?:
If you're interested in a position, please fill out the form below; don't forget to include an email or skype to contact you back.
http://www.miriscus.com/jobs/
Or just directly add me on Skype: DIFTOW

Our IndieDB page:
http://www.indiedb.com/games/pirates

About the game:
Pirates is a multiplayer FPS themed in the 18th century Caribbean.
You are placed in the role of a pirate and will find yourself battling other pacts, competing for precious booty, and working together to pillage and plunder ports and villages..

Summarised Features
  • Multiplayer combat FPS/TPS
    Listen and dedicated server support. Up to 64 players (32 x 32) supported.
  • 2 teams (pirate factions).
    Colour coded with separate themes (flags and symbols)
  • Customisable pirate player
    There are no static classes. You may create your own, deciding the balance of powers/stats and the look of your pirate.
    13 full presets (5 starting; 7 unlockables)
  • Melee combat (4 directional parry system)
    Swords, axes, and more; unlockable weapons.
  • Ranged combat and Explosives
    Matchlock, Flintlock, Percussion, Crossbow, Bow, Grenade launcher, Grenades, and more.
  • 3 Tier system for weapons a market.
    Arsenal chart -> http://www.miriscus.com/pirates/wp-content/uploads/2010/10/arsenal.png
  • Unlockablesn and achievements
  • 9 gamemodes to accompany the combat system (Sea battles, Tomb raiding, Pillaging, Booty hunt, etc)
    Objective, versus and cooperative.
    Sea battle campaign features RTS + FPS/TPS mixed. One player on each team steers the ship, while the others man the cannons or snipe. Sink the enemy ship or board and fight.
  • 3D Ocean surfaces and mechanics
  • Large variety of maps with unique objectives per map
  • Steam Integration
  • Voice/Taunt system, variety to choose from.
    Each full preset has its own voice library; 7 are unlockables.
  • Humour and Gore
  • Custom Map and Mod Support

Design Document: (for more detailed info)
http://www.miriscus.com/pirates/design-document/

Engine:
Unity Engine 4/5 - C# mono
Target platforms:
Windows, Mac, and Linux - OpenGL4 & DX11 - via Steam
Low end (not outdated) hardware support through optimisation and scalability

But wait, there's more
If you join, we do have a private website for team members only with all documentation needed for the project including the most up to date design document, additional documentation, outlines/plans, task management, and more.

An SVN for easy sharing/collaboration.

Media

CutlassTemplate.png

Pistol.jpg

BrownBess.1.png

LongGun.png

R0OkkVm.png

o0ix1Km.png

4llAW8l.gif

PirateGalleonSailsWIP.jpg

islandmap.png
towns_thumb.jpg

MovieFrame01669.1.png

Audio Talent:

Main theme (music):
https://soundcloud.com/christopher-caouette/pirate-overature

Voice actor Tassilo: (Samples/Highlights of his past works)
http://root.miriscus.com/promotional/forums/Tas_Captain.mp3
http://root.miriscus.com/promotional/forums/Tas_Skirm.mp3


Contact information:
If you're interested in a position, please fill out the form below; don't forget to include an email or skype to contact you back.
http://www.miriscus.com/jobs/
Skype: DIFTOW
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