poked around in Unreal for some closeup shots. Will appreciate any feedback on the hair, cards look somewhat weird in Unreal, although I'm glad I finally tested the FiberShop workflow
So I recently wrote up some introductory Material Editor tutorials for Unreal 4: http://www.tharlevfx.com/unreal-4-material-editor-math/ http://www.tharlevfx.com/unreal-4-uv-tricks/ http://www.tharlevfx.com/unreal-4-material-vectors/ http://www.tharlevfx.com/unreal-4-world-position-offset/ Nothing super complex but…
Hi guys i'm wondering if anyone knows where i've gone wrong and how I get this bottle to look in unreal how it does in Substance? Substance: Unreal: Unreal Layout: Thanks guys!
Almost done with the texture painting...! Kind of sad that stage is over because now I have to arrange everything else lol Edit: done! Just gotta whack it into Unreal now.
Hello. This is my first time trying out xgen and rendering hair in Unreal. I've been following some online tutorials and I've encounted this problem which I am not sure how to tackle. I've exported the xgen hair into an Alembic file, and imported it into Unreal. However the result in Unreal is visually missing a lot of the…