I think the problem here is the lighting setup. All the point lights are, of course, small radius. But they're also the primary lightsources, no lightsource connects the entire scene. I'd rely more on GI and reflection captures than the spot and pointlight sources, it'd help make things look like less of a jumble.
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It's looking quite noisy right now. Definitely needs some work on the lighting.
I would recommend looking at some of the environment work on Mass Effect for reference.
Looks like a lot of work went into your piece. With some polish and heavy work on the lighting you might have a fantastic piece.
Good luck
pictures were the "detailed lighting" view from unreal. Working on textures and color.
Here are a few angles from the scene that I will be working
here's on top down view, top: Terminal entrance; left: Central Staircase; right: Cafe/Restaurant
thanks for the feedback guys. I'll keep moving along with the progress on here.
Thoughts, opinions and feed back very welcome.