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Xgen -> Alembic Hair not showing correctly in Unreal.

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hwaminjung polycounter lvl 2


Hello. This is my first time trying out xgen and rendering hair in Unreal. I've been following some online tutorials and I've encounted this problem which I am not sure how to tackle.
I've exported the xgen hair into an Alembic file, and imported it into Unreal. However the result in Unreal is visually missing a lot of the hair.
Does anybody know what I can do to tackle this issue? Thank you.

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