17 textures doesn't seem that much, it probably has multiple materials; I expect it's fairly game-ready. I see two for headlights, two for tyres, as an example in that screenshot
Last vehicle demo I worked on (also in UE4) had around 80 materials and 300 textures. It was a bit of a beast, but ran reasonably well.
In that case that's a pretty cool car model, great work Would love to see how did you handle pbr 'metalness' workflow on this car. Also you can change the reflections of that windows to opaque, broken reflections are giving too much distraction imo.
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It's already released. You can get it from there: https://www.unrealengine.com
Total 23000 tris...
Only main textures 2048...
Reflections on transparent materials are broken in UE4.
Nice model, although that seems like a lot of textures for one car. Care to break those down?
Last vehicle demo I worked on (also in UE4) had around 80 materials and 300 textures. It was a bit of a beast, but ran reasonably well.
PS Ambershee would love to see that too!!!
It was for a private client.
Translucent materials don't support reflections of specular properly yet.