With the latest versions of WW, there comes a new video on using Hull Helper to quickly build collision hulls for complex geometry. https://www.youtube.com/watch?v=dpGmKvYZkbE For a more generic discussion on hulls, see Collision Hulls in 3ds Max for Source.
Hey everyone, I made a thread months ago on a Sci-Fi hallway I was making but decided to make a new thread since there has been many changes on it. I'm making a hallway that will lead to a tunnel underground and the emphasis will mainly be in the entrance. I've been using a couple of references and most have been by some…
I like Carbonmade and Weebly. http://www.weebly.com/ I'd avoid Wix... it's easy to overengineer the hell out of your website and make it a slow-loading nightmare that hiring managers like me avoid whenever possible.
Hello! I started learning Plasticity recently and wanted to share some of my thoughts about the software. Maybe this will be interesting for people like me, who have a poly-modeling background and consider giving CAD a go. First of all I was pleasantly surprised how "artist" friendly Plasticity is. The interface is very…
vegetation wind deform is not rigid, so it might look weird on a metal bell. the way most games would do this is to just have a generic loop animation of the bell swinging, and then run that on all your bells with various delays so theyre not all synchronized. if you wanna go super hardcore you could rig the bell up as a…
Liking your food props! They are pretty solid, and I think this is a case where a little bit of presentation could go a long way. I don't think it would take you that long to make a table or trays to organize them on, doing so could help make them seem way more appealing and if you're selling them in a pack, give an idea…
I decided to give this contest a whirl and give it my all. I'm mainly going to be using zbrush/maya/substancepainter for my workflow. I will check out some of reallusion's stuff and see if it can help me down the line. Here is a concept I came up with. I haven't came up with a name for her, but she is somewhat of a…
Guys, I have a huge problem. I need a methodology and a pipeline for creating 3d models of complex and simple shapes. It's like I've been standing still for 2 years and I'm not moving from a dead point. Please help me. Tell us how models were made for games such as GTA san andreas o r mario 64 or cs go or some AAA…
So Im not exactly new to Modo but Iv been having the same problems over and over sense I started using the software. Im using 701 on a mac. First off Ill say if anyone can jump into a google hangout with me and just explain this stuff It would be way appreciated! Tutorials and videos are great but its become really…