First is Captain Holt (Andre Braugher), who I sculpted last week. Today I'll be doing some work on Boyle (Joe Lo Truglio).Not sure if I'll do any other cast members, since I have some other ideas I want to get on, and I need more practice with full bodies/outfits. Struggled a bit getting the details on there. I think scale…
ProBooleans in max removes a lot of the headache that people had with booleans. It calculates the best topology based on the operators that are added, which means making cuts on top of cuts won't keep creating horrifically fractured triangulated nightmares like it once did, it figures that out after everything is added and…
Here is some awesomeness that can't wait until the Friday re-cap. Polycount FirstKeeper pimped off the Demon Chaser model which was based on a concept from slipgatecentral, you can't really go wrong when these two get together. There will be a tutorial coming to 3DTotal soon, so the goodness just keeps on rolling. Be sure…
G'day G'day is there a way I can generate foliage on static mesh in unreal? For example, I (like pretty much everyone) like using the world align blend to have a moss material blend on top of rocks, I was wondering if it's possible to spawn small moss cards using the same mask. cheers in advance.
It's a shame how much schools cost in the U.S. I'm currently working on a degree in CS and it feels like a total waste of time since many professors don't care about teaching and most, if not all of the work is designed to be easy to grade rather than designed to teach a concept/skill. I basically go to class, have the…
1) Can I edit curvature map in substance painter? I have one problem. I dont need that dark areas on my model: https://image.prntscr.com/image/rFRYhNIXQ9iTY84zBmuq2w.jpeg https://image.prntscr.com/image/P-TA2JmCR9yLswIyBrsjkA.jpeg 2) Is it possible to edit curvature map in any other software? (Photoshop etc)
Looks interesting. Interested in finding out if its practical to re-purpose it for a prop or mech designs. Yeah you could use sculpty, etc. but this kit comes with an instructional dvd and tools. [ame=" https://www.youtube.com/watch?v=LmvaW4F-rhY"]DESIGNSTUDIOPRO car design modeling kit by WWW.CLAYMODELERS.COM -…
I just took a look at Synty Studios and for me its obvious why they sell well. 1. A lot of generic stuff that can be combined from different packs (and each pack has a lot of content) 2. Consistent quality and style and it looks good 3. Works perfectly for mobile as the assets are easy to read and have a low hit on…
We chose to leave the rendering loop at 30 fps (default for Unity on iOS). We are at a solid 30 fps on both cpu and gpu on the iPhone 6 and that is with tons of stuff on screen. In the quieter moments of the game, we get around 100 drawcalls (geometry and transparent combined) and the game still renders at 30 fps but it…
Hello everyone. Few days ago, I opened this thread https://polycount.com/discussion/comment/2734111#Comment_2734111 concerning the basic pipeline to follow when you want to make a game asset. I've received the answers I needed to start a project and try to follow the "checklist" of the 3D Game Artist. BUT of course I'm a…