Hi All We are a gamebased/eLlearning/serious games company. We are currently seeking character artists and animators for a project which is starting just now. There will be 3 characters in a cartoon/stylized render style with around 1 minute of animation (mostly gestures and looping animations) It would be preferable for…
Hey! I've been working on some character stuff recently. I must admit - I got a little side-tracked before, I went a little crazy, modeled a bunch of gear instead of focusing on finishing the main character.. and eventually lost interest. I definitely want to come back and finish texturing the bayonet.. But for now I will…
I'm just in the process of blocking out the characters forms, starting with his body of course. I'm using primitives and building the shapes like that, never tried this method before but it makes sense and the resulting shapes are nice and clean. I heard about it from Shane Olson (made Disney Infinity characters) and…
7mch, This is coming along...:D Fold wise if you look at MM 'swrinkles, specifically where the compression is. He is going with the common state of a game character. That is, rarely with a character be standing legs straight with no compression in the pants. Game characters are contantly in motion so that means most of the…
Hi there! We are a small comic/animation studio making a short film! This is for contract work on rigging the character, Marshal. Position: 3d Rigging artist that, can do a basic body mechanics rig and basic facial rig on a model that is fully done and textured for Maya. Length: Looking for a one month turnaround for rig.…
I gotta say, I like what the Splash Damage team is doing with the franchise more than most of what Id has been doing the last few years. Looking at the characters seperate from the environments in which they belong doesnt really tell the whole story but rather it highlights their strength over the previous Quake games…
Latest update ==== Hey :) It's been a while since the last time I did something just for myself, for fun and practice, so here we go. I'm not sure how much time I spent on this one but it's been definitely a while since I started it :) My personal goal : - Create a deadly sexy female fantasy character. - Practice modeling…
I kind of disagree with almighty_gir in regards to abandoning this project at the moment, (all do respect) however he is right in the sense that you need more knowledge of anatomy. I think there is another way that you could learn how your particular characters face works by drawing her. Do about twenty to thirty short…
Character Concept Artist Babble Tower Games is seeking a passionate character concept artist for a 1st Person survival horror game. This role involves working with the Game Designer and Art Director to create unique horrifying creations that further game play and story strong narrative. This position requires a strong…
Hey everyone! I'm getting set to create a character that I was going to make for the Blizzard Character competition from last Fall; I only managed to finish the concept design, then shelved the idea for a bit. The idea was to create a character that would fit into World of Warcraft's art-style. (I don't play the game, but…