Project Title: Origin of Storms Description: A fighting game build built in UE4 based on 7 elemental characters and 7 demons representing the 7 deadly sins. Includes: Local Multiplayer Online Multiplayer Intense elemental and atmospheric effects during battles based on the characters playing. Dynamic dirt and scratches on…
Tzur_H: I have it mapped to hotkeys, if you look in the command history for the name of the command, and then simply add ?+1 or ?-1 after it and map it to a hotkey that works. For example: tool.attr edge.bevel level ?+1
Yo. I didn't read every single post in the thread, because I am tired, but your persistent and relatively cool-headed responses @TheAllusionist piqued my interest enough that I gave things a good once-over and figured I would offer some additional perspective/feedback. The... system(?) I suppose I'll call it, seems a bit…
Hi. This is the obj. The model is to represent sand dunes and will be cnc'd to a 1:25 scale. I need the border to remain exactly as it is (as this is a fixed requirement). I want to add ripples to the dunes. I suspect too that the company that will be cutting it out of polystyrene will need a single mesh rather than 3…
http://area.autodesk.com/mudbox_preview#performance_preview Saw this link on Tweak. Interview with Dave Cardwell and a small video demo of new features. GPU powered interactive HDRI and AmbOc on a 25mil mesh interactive in viewport. Crazy stuff. Photobucket link…
Hey guys, I was recently talking with a buddy of mine, and he mentioned he never used cavity maps before. He uses AO of course, but just never got around to using Cavity. I think a lot of people are not aware of Cavity maps so I thought I would share my notes, and personal settings I use for cavity maps. (I make notes of…