My name is Spyros and I am a visual artist with a background in the 2d animation and comic industry. http://us.imdb.com/name/nm1115530/ http://conceptships.blogspot.com/200...by-spyros.html http://posting.triggerstreet.com/gyr...=oid%3A2175706 Recently I am working on a sci-fi screenplay of mine and looking for an…
Hi everyone! My BFA class is modeling some game characters that the visual developers in our class created. The main objective of this assignment is to be able to have it modeled, textured and hopefully animated by the end of two weeks. The modelers were given a tri limit of 1000 to 1250, since this character would be a…
Ok, so I decided to make a little rock model and recorded the whole process on video. The picture below is the finished model. It's 1000 tris and uses one 2048^2 difuse and normal map. I started by making a simple basemesh in Modo, then proceded to sculpt it in Zbrush 3.5 where I used some new tools and the surface noise.…
Hi polycounters ! I'm following you since two years now but thats my early first post and i would be enjoyed to show you my entry for the eve online contest. The meaning of the contest is to create a spaceship suitable for the universe of EVE online wich have a lengh between 50 and 1000 meters. So i decided to create a…
Hi, I'm Jake. I'm a VR producer from Sydney, Australia. Earlier this year I released INTERSTELLA VR - A Daft Punk inspired experience that I produced, directed and programmed. You can watch the video or download it here: jakedonaldsonvr.com/interstellavr. The experience received 1000 downloads and a lot of media attention,…
Hello all. It's been a long time since I last pimped anything, because I've been so busy at work. But anyway, we just shipped Forza Motorsport, and I thought I'd post some stuff that went into the game. My company (Valkyrie Entertainment) did a bunch of 3rd party work for Microsoft, doing a bunch of the race tracks, as…
Obliquity Obliquity is a cinematic short filmed in the Unreal Engine 4. This short is based in Florence, Italy 1000s of years in the future. Where environmental disasters have destroyed civilisation. In a calm ash and rock covered environment, a man wonders with his animal sidekick in search for life. Searching through the…
I've been busy since I first set my sights on this competition in October, but now I finally have mustered some time to write. Whilst I had several ideas, the one I decided to do is this one. It is a second draft. The changes and improvements from the first draft (not posted because I accidentally saved over it, though it…
What to charge for my game?! Hello, I'm not sure where to post this question so I put it directly here. I've made a blendergame not so long ago (still not done yet). Now I have a request from a company that wants to buy this game. The company wants to use the game for promotion. I believe they are not ready to pay too much…
I've added control lines (think they are called this) to my low poly model where the missile's body narrows: But when I create the turbosmoothed duplicate it's noticeably thinner than the original: Close up: So my question is this: Is there a quick way to maintain width without resorting to something like the Push…