Rich Diamant has released some sweet looking tools for Maya called Diamant Modeling Tools "Diamant Modeling Tool is a fully integrated Automatic UV mapper and Editor for Maya as well as a suite of Custom Modeling Tools made specifically for production use. It is currently used at some of the top video game studios in the…
Alright so I barely use this account and don't know much of where I'm supposed to post stuff. Praying I'm in the right place. I need help trying to figure out how in the HELL to install this plugin for Maya 2017. It's called aaOcean Suite and it's used to make big ass oceans, basically. I installed, exported the files onto…
Hi all, Making the switch over to Maya for animation / rigging and 3ds max for my environment and props. I am currently seeking an in-depth animation class. I've done animation, basic things. However I have not learned any of the fundamentals, IE Anticipation/ Exaggeration etc. I was wondering if anyone had a high quality…
Hey polycount, So ive recently been using maya 2016 and came from 2014. I dont remember this ever happening but now in Maya if I have a mesh isolate selected and want to bridge or extrude a component, isolate refreshes and isolates the component. Which means I have go out of isolate and reselect the mesh. I noticed that if…
Just upgraded to Maya 16. 10 mins into it all I can see is my selected verts while the viewport goes grey/black. It flickers between the 2 until I go into object mode Anyone else having an issue? I've restarted both Maya and my comp. Couldn't find anything on the web. MacBook Pro (Retina, 15-inch, Mid 2014) Processor 2.5…
When I create an object in Maya, clear history, freeze transforms and then duplicate it across the x axis with duplicate special (scale x -1) I get an object with all black faces. The strange thing is that the normals are facing in the correct direction on the black model. If I export the model to UE4 everything renders…
Hey guys! So working in Maya I've always done my high poly the traditional add edge loops, smooth mesh preview, and then convert smooth mesh preview to polygons. Is there a better faster way, plugins or tools you use to increase your workflow? More specifically in regard to hard surface models. I was watching chamfer…
So I've been working on a chair in maya. I brought it over to zbrush and made a high poly version and used xnormal to get the normals. I exported each subtool separately to correspond with the different objects in maya (the wheels, chair back, cushions, etc.) I have the low poly model uv'd. Some parts of the chair look…
Go to the CGtalk maya main forum, the 8800 is a disaster for maya, there are some solutions there I think. The 8800GT is suposed to come out soon and supposedly is a very decent card, but I'm not buying it until it can handle maya.
When I export my model from Maya as a .OBJ and import it into Blender, it as a lot a few holes and double the poly count. Is there a way to fix this? I also tried to export the file as a .FBX, but the result was the same. (I want to buy Maya LT to model, but it doesn't support SMD import/export plugins so I'm trying to…