Hey guys!
So working in Maya I've always done my high poly the traditional add edge loops, smooth mesh preview, and then convert smooth mesh preview to polygons.
Is there a better faster way, plugins or tools you use to increase your workflow? More specifically in regard to hard surface models.
I was watching chamfer zone's video and in max he uses a chamfer all hard edges modifier, then a turbo smooth, anything like that you use in Maya?
Any an all insight is welcome
Replies
https://gumroad.com/l/adntools
https://gumroad.com/l/CreasePlus
Also boolean + Dynamesh(Zbrush) is a lovely way doing hard surface highpolys.
http://polycount.com/discussion/168610/proboolean-dynamesh-hardsurface-workflow-tutorial/p1
good luck !