Hey All, Here is the final Fly through. I know it is lacking in some areas but these are areas I will be addressing in the projects to come. Thanks to everyone for the great feedback! [ame=" https://www.youtube.com/watch?v=76KUlPzBIMg"]Underground Flythrough. - YouTube[/ame] On to the next project! Carry on if you wish to…
Hello Polycount! I'm Tom and I've been recently talked into playing DOTA2 and trying to do some custom content for it. I just got back to modeling after 10 years of break. The last 3d software I used was 3ds max 5 and Zanoza modeler, which I've used to create cars for GTA3 and GTA:VC. I've never been a pro and I always…
Yeah, KDR was right...I found a solution though, it's probably not the quickest one, but it seems to work. I'm trying to set up a tank tread so it can be animated using one slider that is attached to something in the scene (and not associated with some script) What I ended up doing is creating a spline as a path for the…
Hello Polycount, I've wanted to get into FUI/HUD design for
the last few months or so but don't know where I should begin with learning. From the
research that I've been doing, it seems like a background in graphic design is
desirable, but since I have no background in design I'm not sure what to target
specifically. Like…
"Most Recent Update" ------------------------------------------------------------------------------------------------ I was on the edge with this one but I can't stop thinking of this story and I discovered a beautiful song that inspired me to move forward. I'll do my best to finish, I am just working on so many other…
Hey all, Before I begin I wanted to state that i have read over Alex Moody's thread on hard surface baking. I hope to address my workflow with unwrapping and baking in this thread so I can be more efficient going forward because I seem to bang my head over these things longer than I should be. As you can see here in the…
Is it common to deivate from creating modular pieces in non power of 2 units? In my instance, power of two sizes for snapping is not quite getting me the correct scale that I'm looking for. For example,64 units is just a hair to narrow for they types of doors i'm trying to build. I am working in 32 unit increments to snap…
Afternoon 'Polycount Army'! I have spent the last couple of weeks traveling around to a couple of Universities here in the UK breaking down some of my work and going over some tips and advice for getting into the industry. Well, I'm done with that now and I thought this stuff *might* be useful to share with you folks. I am…
Last time was a small update, I am afraid this is a big one!!! As I wrote in our newsletter: The autumn is here and the best of it, we can spend more time inside and creating art! :poly124: I am glad to tell, the game is done! Unfortunately only on paper. :-( We locked down all the levels and feature so NOTHING can be…
Ah, cool to see the references :+1: The wall-tiles in this station are indeed larger than I had thought. Could extract somewhat accurate measurements by comparing against standardized building blocks like doors (perhaps you already did): I think if the tiling on the floor was a bit more visible, it would help break up…