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Deviate from power of 2 in modular level design?

polycounter lvl 10
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Subtle 1rony polycounter lvl 10
Is it common to deivate from creating modular pieces in non power of 2 units?

In my instance, power of two sizes for snapping is not quite getting me the correct scale that I'm looking for.

For example,64 units is just a hair to narrow for they types of doors i'm trying to build. I am working in 32 unit increments to snap everything. I'm also hesitant to break my grid into smaller increments such as 8 units, mainly because I've read/learned that working modularly in smaller units is more cumbersome.

Would you say this is accurate, or am I thinking too restrictive in this instance?

What are the typical solutions or workarounds in a situation like this, while still maintaining nice modular snapping pieces?

I'm interested to hear from this very talented community.(go polycount!)

I was thinking of trying to go off the grid with the geometry, but keep the pivots on the grid units, if that makes sense. But I have this instinct that's been drilled into me that leaving the grid in level creation is next to blasphemy. You could say I'm currently stuck in an infinite logic loop lol

Replies

  • Eric Chadwick
    Why is 64 too narrow? If vehicles need to fit thru these, I would scale down the vehicles a little.

    Actually, going off the grid is fine, at least for one-offs. As long as you don't extrapolate from that and build a whole area. Depends on your toolset tho, I've worked with one where I could define arbitrary local grids, like for an angled fence.

    Have you seen the Skyrim modular talk? Might give you some ideas.
    http://wiki.polycount.com/CategoryEnvironmentModularity
  • Angry Beaver
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    Angry Beaver polycounter lvl 7
    Another point, is that you might want to build some of the wall into the doorframe and once oyu build up a full doorframe with access panel and eveything you can usually bump the size up to the next grid unit w/o worrying about the actual width of the door itself.
  • Subtle 1rony
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    Subtle 1rony polycounter lvl 10
    Eric: Thanks, I have read the skyrim modular talk, but I think I could benefit from another read-through of it. It is actually an interior doorway for a human to walk through, not intended for a vehicle to fit. I may post some pictures as I get further into it, and if I still have questions. Sounds like my scale may be off, based on your question. Will be doing some more testing!

    Angry Beaver: I hadn't though yet about how the inclusion of the door frame would change dimensions. thanks for the advice
  • Snader
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    Snader polycounter lvl 15
    Make the doors 96 units wide?
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