Hey :) Great comments Brad :) As far as characters go, i believe you shouldnt use dodge/burn that often if at all. Use the dropper tool and use the colour wheel and pick different fun colours while brightening and darkening it.
Looks shiny and fun, I didn't think I'd pick this one up because I didn't take to the first (or the expansion) so much, but this looks like a massive improvement. Also the first red faction is a pretty amazing game.
I don't skateboard, so I can see where this might not appeal to me, but... it looks a little slow. Realism is good and all, but not at the sacrifice of fun. Will wait until I can get my hands on it to pass final judgment.
haha it's always fun to see girls getting much more replies on polycount ;) . It's great work though :) . really weird that you have to do so many assignments and because of that are not really able to finish/polish them... keep it up!
I don't mind another Halo game. They're usually quite fun, until of course you have to play against the kid who plays the game non-stop and knows every glitch, every spawn point, etc.
As I said on the Spring forums - DAMN fun mod. Can't wait until if progresses more. I'm actually digging the simplified look of the units, even if it is temp art. With the chaos that ensues in your mod, it's hard to stop and look at the artwork
Ah hah! Found one Best Buy that had copies. So far I'm still killing satyrs and re-playing the levels that the demo covered, but I'm hopeing it gets more fun once I get into the core of the game
maya rocks, i can switch viewport and it dies! that's the kind of feature which can break the artist. modo's fun, but it's taking a while to understand, i'm guessing that's it lightwave history coming through, i never really understood that either
oh noes this thread turn into a breast contest! GREAT! But seriously, Im pretty happy about the design of some of thoses character, Hope its fun to play.. I didnt do much research, so whens the release date?
I am making a UT MOD with professional concept artists and modelers. I am looking to flesh out the game with lesser paid modelers of skill that do not work in the industry like the rest of my team for paid modeling of weapons and structures. Here are links to some of the team of artists that I have contacted and am going…